I can't remember the name of the tomb but it's the one where you have to use the wind coming through a big window to push a platform high enough in the air so you can jump across the room onto the other wall. I agree that the puzzles themselves were pretty easy, especially because an idiot like me can figure it out on the first try, however there was that tomb that you enter on the side of a cliff that took me forever to figure out the timing. that one makes me angry because the puzzles are just too easy. I do want to give a special mention to Lara Croft Go. It's my least favorite just from a technical aspect. I can see the potential and what they were going for, but it's a struggle just to play and do the simplest maneuvers. My least favorite is probably Angel of Darkness. Nostalgia may also play into my choice, I couldn't get far as a kid but I always remember running around Lara's mansion. That's not to say I dislike the new ones, I've already beaten Shadow twice since launch. It reminds me of when games didn't have to try to follow industry trends or have every popular game mechanic known to man in them. I played it twice in the last couple of years and I wouldn't mind having another run through. There's not a whole lot of combat until the end of the game and even then it doesn't come at the expense of everything else. I just love how laser-focused it is on solving puzzles and exploring tombs/caves/ruins/etc. I think my favorite is the very first one. Subreddit Banner edited for r/TombRaider by u/JadedDarkness ![]() Meagan Marie - Community & Communication Manager at Crystal Dynamics. ![]() ![]() Please don't flair text posts as 'Self-submission'.
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